Boareskyr Link are down because of the Soubar on your own map
- The groups talk about the dragon hatchery out-of episode step three into the Hoard and you may exactly what should be/have to have already been finished with the fresh dragon egg.
- The brand new council offers the Pcs a beneficial writ, giving them „disaster investigative powers” and in addition supplies the council „oversight” more their points.
- A commendable called Dala Silmerhelve has plenty to express, as well as for certain need the woman boxed texts was pass on everywhere a series of users. She talks about the newest Draakhorn and you may Maccath the newest Dark-red. Use the flavor text message into profiles 20, 24 and you will twenty five.
- Leosin provides discover Varram the new Light, user of your own white dragon cover up.
I became to start with considering running The sea out of Moving Ice first, nevertheless the much more We see regarding episode step 3, more Everyone loves it.
Frostskimmer and the 40 Guards: Your PCs sail the sea on a boat searching for the dragon’s iceberg lair. There’s likely to be some encounters: 5 merrow, a few sea trolls (permitting me to use one of my favorite minis – the Pathfinder Sea Troll!) and a few squids. Think about the fact that you have 40 guards on the ship with an AC of 16, 11 hit points and a +3 to hit. Do you want to say they are all cowards, or that they are doing essential ship duties that prohibit them from fighting right away? Remember that according to the DMG, if NPCs join your PCs in a battle, they get an equal share of the XP.
Falling in water: The cold water is bad news! Don’t forget! DC 12 CON save, fail means the PC is on the exhaustion track (which is a neat little table in the PH on page 291).
The Cell Flooring is actually Cold: The slippery ice gimmick adds a lot to the dungeon, especially the upward and downward sloping that is all over the map. PCs will actually be glad they have climbers kits. Prepare yourself for a night full of people saying the word: „crampon”.
Maccath the newest Dark-red: Our mission is to snatch this wizard, Maccath the Crimson. She’s found fairly early in the dungeon. She wants the PCs to steal some books for her down below before leaving, but your PCs might just knock her out snapsext gratis app, charm her, or whatever. The adventure says that if the PCs snatch her and sail away on the boat, the dragon flies after them and that the PCs are pretty much sitting ducks on that boat against the dragon with it’s breath weapon that does 54 cold damage! Plan for the various outcomes. Maybe foreshadow the doom by having the PCs pass by a ship sunk by the dragon or something.
Boareskyr Connection is off of the Soubar in your chart
- Freeze Vortex: A beneficial snowflake you to explodes towards a cooler vortex, carrying out fireball-style of ruin.
- Icemelt: An enchantment that produces tunnels and you will bedroom out-of ice which have no melting otherwise runoff.
- Wingbind: An internet off force one aim you to definitely animal and you will prevents them off flying.
Suspended Castle: If you are going to run Frozen Castle, you might want to run it right after this chapter. The crashed castle is right here in the Spine of the World. The heroes need to be 10th or 11th level. Event 3: Death to your Wyrmspeakers (Varram)
The Trip of Waterdeep: Yep, we’re headed back down that caravan road again. You’re looking at a few weeks of travel. Take a look at page 181 in the Player’s Handbook. PCs traveling at a normal pace can cover 24 miles a day. We’re looking at about 2-3 weeks to go from Waterdeep to Boareskyr. Then it’s a few days from Boareskyr to the Serpent Hills.